This is the second update to the Immersive Payment project update under the Grant For Web Fellowship. You can read the last report here: https://blog.rabimba.com/2021/05/immersive-payment-first-update.html Background Technically, WebXR is a device API that makes it possible to distribute VR/AR experiences over a web browser. It is broadly used to describe web based VR/AR experiences. The web is the biggest platform, able to reach almost every device and balance the power with app stores through permissionless innovation. However, there’s a major issue holding the ecosystem back from growing: monetization. There’s a reason why 99% of WebXR apps look like prototypes, it’s because indie creators struggle with finding ways to capture value. More polished experiences like Mozilla Hubs and Frame usually have the backing of a large entity, so they can survive. While many of the apps on the front page of Oculus Store net millions in sales, apps on the startpage for Oculus browser (#1 app) c
This is my mindless rambling.