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Showing posts from May, 2016

OpenIoT Summit: Two days with IoT, old phones and WebVR

OpenIoT Summit 2016 Report I recently had the pleasure to present at the OpenIoT Summit 2016 by Linux Foundation where I was representing Mozilla as a Mozilla TechSpeaker. The event was quite nice and had a lot of tracks. A little description from their website Introducing the new OpenIoT Summit… Billions of devices, trillions of dollars of opportunity. Building on successive waves of Web, mobile, and cloud, and powered by a revolution of cheap powerful hardware that is ever connected, the promise of the Internet of Things has finally arrived. It’s here, it’s real and it is creating untold opportunity. .. .. Unlike existing IoT events, IoT Summit if for technologists and by technologists. Experts from the world’s leading companies and most important open source projects will present the information you need to lead and succeed successful IoT developments so that you can bring smart connected products and solutions to market. OpenIoT Summit is the only IoT ev

A day in SpaceCityJS and Houston Hackathon

Recently I had the opportunity to visit SpaceCity JS in Houston. Spacecity JS is a conference in Houston focused on JavaScript and the web platform,organized by the folks from other Houston based developer gorups like houston.js, Node JS Houston, and other groups. It was a little different from the conferences I generally attend. A bit more open but still being very developer oriented. A small time line on how things happened. Event Date : 14th May,2016 Place : Houston, TMCx TimeStream: The day started with registration and breakfast at the TMC Innovation Center in houston. We all started with cups of coffee and breakfast. Then Evan Morikawa from Nylas N1 team took the stage and talked about how they used electron and react to build N1. Also he emphasized a lot on how chrome devtools helped in the process with performance profiling and getting the buttery smooth experience we get from N1(https://twitter.com/E0M/status/731494334734979072). Evan Morikawa on how they

VR For Everyone: When you get to play and teach WebVR

This blog is pretty late to the party. But recently I have been having quite some fun with tinkering with WebVR. What started for me initially with mozVR and then standardized into WebVR changed completely when aframe came into the picture! So let me back off a little bit. WebVR started as an entry pint of browsers coming into play where we could get VR content from directly browser. Just imagine writing a game or environment in javascript,html as a webpage and use your phone/occulus rift and you get transported in virtual reality! How cool is that? No need to use other software, no platform restrictions. As long as you have a browser and an internet connection, you are good to go! However that didn't pan out so well due to how you create them. The only way to properly utilize it was to use WebGL and libraries like three.js. All of this changed when Mozilla released aframe on 16th December 2015. From the aframe team  A-Frame makes it easy for web developers to create v